The UI is a react & mobx application using local storage and the aformentionned system to listen to and simulate player inputs. The Java application is spawned as a node child process that then listens and sends commands to it. My choice was to go for an electron app that uses an underlying heavily modified Java/Node library (kbm-robot renamed kbm-handler) to capture keyboard and mouse events and conversly simulate click and typing. I might have been able to simulate clicks and input some data in it through a chrome extension but the features would have been even more limited. Obviously the game is a canvas which makes it impossible to retrieve any information. I wanted to create a better interface for the game which is quite lacking. The game, Mystera Legacy is a canvas game hosted on a website. (idea, name, and map stolen from the HOI2/4 mod Kaiserreich dont kill me) But if we fail, then the whole world, including the United States, including all. If you ever want to map other in game UI elements, please make sure the canvas element dimensions are exactly the ones cited above. This means that for all relative positioning (needed to handle multiple resolutions and client window sizes), the code does a difference between the actual resolution and 930 * 522.66. Reset your permachat, chat width and opacityĪdd your existing friends so the app can track them DevelopmentĪll UI elements position mappings are in src/Config/UI*.json files.įor all coordinate values, the value in the files have been compiled using a Browser window width of 1024px (930 * 522.66 actual game size ( canvas element)).RESET YOUR ACTION THEN SET IT IN THE SETTINGS.Use / Drop -> FOR THIS TO WORK YOU NEED TO HAVE CORRECTLY RESET YOUR ACTION THEN TOGGLED IT AGAIN IN THE OPTIONSīackpack -> FOR THIS TO WORK YOU NEED TO HAVE CORRECTLY RESET YOUR BACKPACK TO SHOW WITHOUT THE GUIĬraft -> Header Server choice & auto login hard, but possible.Mystera GUI Features Commands autocomplete Shortcuts Found in Wellington, the Underworld, Wolf Cave, the South Sands Desert and the sand biome of Galebrook primary source for stone, minerals, and precious metals. I think it would be pretty revolutionary in TomeNET, in compare to other roguelike games. It's inspired by Mystera Legacy and Tibia layers. I hope I described this idea understandable. If you are flying - you appear at +1 layer.Īlso actually TomeNET already have +1 layer at light model, you could see it there: Most of locations around the world - make it possible to dig at -1 lvl there with low probability to gather resources/gold (fits good with crafting ).Īnd just figured out another idea - Flying. make possible to 'buy' additional stage/cellar for good amount of gold (after purchase - stairs appears in the corner). Mystera Legacy Mapas Novos Secret Quarry Puzzle LaryHRpg 88 subscribers Subscribe Like Share 1. It could be good replacement to Training Tower (why not to make training tower constant event, so players could train there as soon as they want? they spend potions on it anyway =D ) at -1 in Bree could be 'severs' with rats and snakes in it. Add stairs down (-1 lvl) in it which leads to biggest area, 'cellar' and stairs up (+1) which leads to 'bedrooms' with common room. So if current surface is 0 ft this new two layers could be -25 ft and +25 ft deep. It would be 'copy' (the same size and coordinates) of all open wilderness locations, but it has different 'content'/'enviroment'. Add '-1' and '+1' layer of surface to world map.
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